Thea for SketchUp is a combination of powerful rendering engines of Thea with the simplicity of SketchUp. Having biased, unbiased and interactive render modes including GPU support at your fingertips, inside SketchUp view, is a joyful experience. The plugin lets you enrich your models with highly detailed three dimensional content, breaking old limitations related to handled model complexity.
Thea for SketchUp allows you to run interactive render either inside Thea window or directly inside SketchUp view, a feature that we call Interactive Render Overlay. Additionally, with the use of Interactive Region Rendering a desired part of SketchUp view can be selected and being rendered providing ultra fast feedback for complex scenery. It is a valuable help in the workflow as it gives you an immediate visualization of geometry modifications, environment, depth of field, reflections, light distribution, material properties and external Thea models in a scene.
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Download Now Thea Render 2.2.974 Crack For SketchUp Free Download Thea Render Crack powerful and brilliant physical render. More, This is a worldwide working renderer with outstanding quality. Global illumination renders work smoothly and uniquely in every field. Thea for SketchUp supports Photoshop PSB/PSD files (8, 16 and 32bit). This makes it possible to save multi-layer images in large formats. Resume Rendering: Any rendered image can be saved as a.img.thea file. This file can be reloaded inside Thea Rendering Window at any time allowing the user to resume a rendering. Thea For SketchUp Crack. Thea Render is a light-weight rendering engine combining the physics rendering and non-physics rendering, based on the GPU preview. Especially, it has a good cooperation with the commonly used industry software by architects, like SketchUp.
Fixes
Engine: Added Raw Diffuse Color channel support in TR1/TR2/AMC Added Vega 64 architecture for Win Presto OpenCL (“gfx900?,”gfx901”) (more ready soon) Presto support for CUDA 10 and 7.5 Turing (RTX) Cards Changed Presto evaluation of reflection / refraction mapping so as to be closer to CPU engines’ results Fixed crash when rendering animation sequence with Presto, without any moving objects in the scene Fix for Presto CUDA artifacts in raw diffuse color channel (as well as any other channel) when rendering stereoscopic view with bucket rendering Added Presto support for Windy texture Added Presto support for Marble texture Perlin Noise works in Bump in Presto Fix for UV projection applied on (bump) normal transformation (all engines), correctly applying now scaling Removed Wireframe procedural Improved quality of Nlm Denoiser Nlm Denoiser: try next available implementation in case of failure Nlm Denoiser: added gfx804, gfx900, gfx901, gfx902, gfx903, gfx904, gfx905, gfx906, gfx907 AMD architectures fow Windows ( Mac uses Apple OpenCl ) Optix: Disabled stereo for channels Optix: Switched to 5.1.1 (Windows) – improved denoising and memory management Optix works in all Stereoscopic displays and doesn’t crash with channels any more Reinhard works with Stereoscopic Plugin:
Material Editor:
Added drag’n’drop and Copy/Paste/Delete support for textures Material names are sorted alphabetically now When editing material in Thea window same material is activated in SketchUp’s material editor When Tools panel is activated Thea Tool is also made active – the cursor changes to Thea cursor “Reset To Preset” context menu added when switching from Editor back to Preset to prevent accidental material reset Material Editor resets to the last preset Type used, not just to ‘Default’ New layer is added on top other layers, right below all coatings Ensured that bottom layer is always 100% or 0% when deleting layers Temperature value selection added for Emiiter Added sub-menu for mixing a texture with Color, Bitmap or Procedural Custom Light Evaluations moved from General tab to Emitter Emitter preset – Visibility is correctly updated in IR Absorption option added for Basic Layer in hamburger menu Presets – Color can be selected now from a full range and doesn’t change Value when changing Saturation or Hue Normal/Bump selection moved from hamburger to Bump texture options Normal/Bump selection should work now. Moved from hamburger to Bump texture options Basic layer – Translucency is shown automatically then Absorption selected Added texture caching of external textures in Material Editor. Cache is cleared when TheaTool closes. Fixed issues in Medium not accepting Procedural textures Undo for materials has been improved Preview Room selection added Fixed crash when modifying a Procedural in a layered texture after an order or layers or mixing type changed Presets – Clicking Bitmap icon when there is no texture specified for Roughness or Bump goes directly to File Dialog Presets – Color always show SketchUp icon when SketcUp color/texture is used. Before it was sometimes showing Color icon Other: Environment: drag’n’drop/Copy/Paste added for IBLs Environment: missing sky parameter Albedo added Ensured that copies of native SketchUp textures created when building a Proxy from SketchUp model are not treated as temporary files and deleted later on Optix: Blend parameter added to blend between a denoised and an original image IR Resolution reduction is automatically applied depending on SketchUp viewport resolution unless explicitly set in Preferences SplashScreen shows better Initialization progress and closes when Thea is fully loaded Update Check added: Splash screen displays a message when a new version is available. “About” window gives a direct link to a download file About window can be displayed now just once and is being closed when clicked even outside the window Support for creating external model from a component that contains instances of external model(s). The instances are being embedded in the output file. Clay On/Off and its Reflectance work in IR now Darkroom zooming improvements: The image more freely on the screen – the corners can be shown in a middle of a window now Zoom-out stops when the width/height of the zoomed image would fit it the whole window Zoom-in beyond maximum zoom allows gentle “panning” of the image depending on a cursor position with relation to the window centre Default “Save Image” file name is changed to a name of loaded Thea Image Set default Network Port to 7200 to prevent conflicts Network Rendering: “No nodes found so far” displayed in Network tab, instead of deleting three empty, default rows Batch Render: Fix for “resumed” subsequent Batch Rendering when the very last “manual” rendering was resumed Batch Render checks for a presence of “:” in a scene name and notifies about unsupported character in output fiilename When new model opened active Scene is also selected in Scenes list. If there are Thea settings stored in the scene, they are loaded. Added a confirmation of successful Thea library installation with a list of installed files Installer allows safe installation over older version, there is no need to uninstall 1.5 prior to installation Win: Network license details will not be lost with every plugin update Animation: Objects animation is disabled by default (it takes a lot of time to analyse model changes) Animation: Fixed exponential slowdown when exporting animation of objects Animation: Settings not being stored correctly Other fixes: SketchUp model being “modified” when rendered with Thea, even when no changes were made to the model nor Thea settings Camera settings stored in a scene do not block IR any more Thea Browser: External dependencies – SU_def_texture used in 1.5 MatLab materials is no longer show as missing Mac: Thea Browser: backup ~.skp files are no longer displayed Plugin is no longer trying to refresh an unused SketchUp texture when Collecting data (there was a message in Console about missing temporary texture) Small Time Limit field with UI scaling of 150%+. Changed alignment of “Update” icons Crash protection added for a case when there are two materials of exactly same name in SketchUp
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